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Voting Pow.: 6.40 votes
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Flash Reviews: 142
Music Reviews: 27
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All Flash Reviews
142 Reviews | 30 w/ Responses
Let me see if I have this right: I just watched a stop motion film of a puppy being molested by a roll of electric tape and a lei? That was both pointless and kind of disturbing. For your next film, I recommend a plot of some sort, preferably not involving puppies and electric tape.
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This is a solid game, with a good engine, nice graphics, and cute design. However, I feel like it is a little too retro for its own good, in a bad way. That is, it seems to have missed out on the substantial imrpovements in gamwplay in the platforming genre over the last two decades. To improve it:
--give the main character more abilities. There have been a lot of innovations in platforming over the past 10 years, and it just isn't as much fun anymore to play a character who can't slide, double-jump, wall-jump, or for that matter, even kill enemies.
--speaking of which, give your character some new attacks. It would be interesting to have SOME enemies who cannot be hurt, only frozen, but this game would be far more enjoyable if most enemies could be disposed of permanently. Most of the hazards of the game, after all, come from obstacles rather than enemies. The enemies are merely a nuisance.
--the sound effect for when you take damage is...well, it just doesn't sound like a taking damage sound effect. I'd pick something else. Same thing for the dying sound effect.
--this game deserves a proper intro explaining just why this fully-grown man is running around a dangerous obstacle course in...a bunny suit. I imagine some tough-as-nails marine going to see a government scientist for a new top-secret combat suit only to find it makes him look like a rabbit. There is great potential for hilarity here. :)
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This was fun, if not particularly difficult (I beat it with 33 lives and 898 gold to spare on my fourth try.)
Advice: Keep rows of tack turrets in tight spaces, and at least one or two at the very beginning to pop black and white bloons before they make it into the thick of your bomb/ice turrets. Also, keep upgraded monkeys spread throughout the level to pop strays.
On a final note, he doesn't lie: the super monkey is pretty damn useful. ;) Of course, I couldn't save up enough for him until something like level 47, but it was worth it when I did, especially after I upgraded him with epic range (that, in turn, took until I could afford it midway through the last level). :D
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This flash appears to be a short looped tween set to music. The closest thing this movie has to a character is the sun, who does nothing except sit there while his rays rotate around him. Aside from this and a bunch of lollipops "dancing," nothign happens at all in this movie. The only thing dynamic about the flash is the music, but unfortunately you're using a poor quality mp3--I can hear audio artifacts periodically which reduce the enjoyability of listening to the song.
Here is what you can do to improve this flash:
--find a better version of that song to use
--try using multiple different colors at once
--make something happen during the course of the movie
Do that, and you're sure to get better ratings!
Author's Response:
Are you really so stupid that you assume I'm trying to get a good score with this flash?
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I'm impressed--this has to be the first Clock Crew movie I've seen since Lord of the Clocks with an actual, honest-to-god plot of some kind. It's pretty well-animated, too. Nice work!
Author's Response:
Not only a plot, but an ORIGINAL plot.
(take that Strange Clock, face.)
Thanks much =D
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This is good, but you seriously need to add some subtitles to this. I understood about 1 out of every 5 lines.
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I enjoyed this quite a bit--much more, I must say, than either Trapped or Pursuit. The atmosphere helped a lot in that regard. I also feel like you've improved a lot in terms of making solutions to puzzles that make logical sense.
The only thing I can really say bad about this game is that (SPOILER) you have to find a key behind a corner of the Godlimations poster. I just assumed that it was an in-game ad that would take me to your website if I clicked it, like the Armor Games poster behind it. It felt like "cheating," somehow, that you'd make me click it to get somewhere in the game. (/SPOILER)
Anyway, that small quibble aside, you did an excellent job on this. I look forward to your next project!
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Here is my feedback. This should seem kind of obvious, but make something to do in the game. Running back and forth across an empty room without even an attack to use or an obstacle to make it through doesn't exactly make for captivating gameplay.
Congratulations on making a character that can move around and jump, though. :)
Oh, and one last thing: this isn't even close to complete. An alpha like this should be posted in NG Alphas, not submitted to the Flash portal. That's why I voted this 0. Nothing personal.
Author's Response:
I agree with you on the boringness (if thats a word) of the first few screens. I'm trying to make it into one of those "start easy, end rediculously hard" type of games, so thats why level 1 is so easy. Also, weapons will be included later, but im still thinking of a wierd type of alien tech to use
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Oh my God. That sounds EXACTLY like what they are saying. Absolutely hilarious. The animation was kind of substandard, honestly, but the concept was so good, and the results so hilarious, that I'm voting this a 4 anyway. :)
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Overall plusses -- I like the variety of characters, and the idea of creating a platformer / fighting game hybrid.
Graphics -- this game is beautiful, graphically. Everything is well-drawn and animated, with some awesome backgrounds and cool attacks. No complaints here.
Gameplay -- things get a little iffy here. The controls feel extremely sluggish and imprecise, and it is REALLY easy to fall off ledges. This is not good for a platformer where you're making timed leaps to avoid dying on a regular basis. Also obnoxious: when two enemies are standing directly in front of me, my attacks will only hit one of them, allowing the other to simply punch me at his leisure. This, in turn, makes the sluggish controls feel ten times worse, since you can't simply punch and then dodge.
Music -- a lot of it is kind of bad, honestly. With the exception of the boss music, it sounds like a high school kid who has just figured out how to make chords on his Casio.
The bottom line: I can understand why you'd want to re-use the Newgrounds Rumble engine, but it just isn't getting the job done here the way it should. The sluggish, unresponsive controls hamper what is otherwise a solid, well-made game.
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