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142 Reviews | 30 w/ Responses
Like a midget hooker, this game was short and easy. I beat this in under 10 minutes. It seemed like there was so much...more...that just wasn't used. Red herrings, if you will. Like the toys and other things that made noises. Considering that this was themed after a band, I was expecting some good audio puzzles. I was expecting to have to match up those objects to the noises they made, but no such luck.
I hate to say it, but this comes across as more of an interactive ad than anything else. It simply lacks the length, depth, and diabolical trickery I'm used to in submachine games. And as well-made as it is, that's going to hurt the score I give it.
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This game was pretty cool. I liked the dreamy, fantastical setting, and the Boss Hog was pretty fun (though easy). You get a humor of 7 for the bouncy pigs and the flipping gnomes. :D
Only one thing really got on my nerves during this game: if you are standing on a spinning platform and you use the sound attack to spin another platform next to you, unless you're standing on the very outer edge of your platform, it will spin yours also, and drop you. This was merely annoying in the beginning, but when I got to the room with the rising spike floor, it got me killed. This really obnoxious part of the gameplay got your Interactivity score bumped down to a 5. I strongly recommend you fix it.
Author's Response:
But where's the fun in making it so easy? XD
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This is a really fascinating game you've produced, a little like the offspring of Fallout and The Oregon Trail (clearly, you've been heavily influenced by Fallout, at the very least). Unfortunately, the tutorial you've put up for this game is entirely inadequate. I spent about 10 minutes trying to get everything I needed together for a trip out of town, only to find that I was "over weight" and couldn't leave, despite not having bought certain essentials. I tried again, this time hiring someone and buying him a scimitar...except that I apparently didn't equip it, so he went into combat bare-handed.
Once I've figured it out, though, it's actually rather fun. There's only one problem. Gameplay is very slow. Clearly, this is a game designed to reward people with patience. I'd be okay with that, except that there seems to be no save feature! This is a big no-no for a game that takes so long to get going in. You can't just use a "high score" method of charting progress for a game like this, where you have to play for a minimum of 30 minutes before you get anywhere at all.
If you'd included a save feature, this game would have easily made it into my favorites. My advice: add one, then re-release this.
Author's Response:
As was said in one of the next reviews, the save feature exists. You even have 5 save slots. However, it doesn't work very well. I'm working on the bugs it has.
You are ABSOLUTELY right about Fallout. The only reason I created a game like this is because I'm a BIG fan of Fallout, and most of my RPG gaming experience has to do with this game. If I wasn't a Fallout fan, I would create shooting or breakout games with 100 lines of code.
As for The Oregon Trail, I've never heard about it. It's a pure coincidence.
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That was fantastic! Aside from being a truly clever parody of the more recent Zelda games, this flash was EXTREMELY well-animated and funny as hell. Also, the voice acting was spot-on. I can find absolutely nothing to fault this movie on. Great job! I look forward to seeing more from you.
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The animation was nice and fluid, with a consistent style and some amusing moments. The song was very nice, and it fit the flash perfectly. Also, the whole thing was extremely cute. Not unbearably cute--just the right level of cuteness. It made me smile. :)
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I've enjoyed all the episodes leading up to this one, but this is the first one that has really, really impressed me. I enjoyed this one more, I think, in large part because it was the first episode that didn't end with the heroes getting creamed unexpectedly after fighting well the entire episode. :P Also, the graphics on this one were excellent. Keep up the good work.
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This is an extremely well-made game. Here are the many, substantial good things about it:
--The game runs extremely well, and the engine is one of the best ones I've seen in flash for a fighting game (if not simply THE best).
--The graphics and animation are extremely good. (Then again, with two of the best animators on the site working for you, they'd better be!)
--Good, well-produced fighting music. 'Nuff said.
--Nice combos, good play balance.
--Cool interactive levels worthy (in my opinion) of Super Smash Bros.
While this game easily earns a 10, there is still some room for improvement: in particular, in the area of character selection. I haven't heard of probably half the cast of characters here (Alloy? Samurai Asshole? Huh?), and some obvious choices are missing (Bitey of Brackenwood comes to mind).
Also, the AI is a little...erm...not challenging...on default. Playing with a long-reach character like P-Bot, I barely have to work to kill most enemies. (I don't think anyone has deal more than 55 damage to me in a bout yet.) The obvious solution: make a multiplayer version of this game! :D
Author's Response:
Alloy and Samurai Asshole are definite NG icons, they're just from further back. Hell, look at the icon for the fighting game collection. That's Samurai Asshole ;) I would love to have Bitey in the next one though. We'll see.
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I'll admit, when I first heard you were planning to do the movie in live action, I had some serious doubts. These last two "V for Vile" releases have allayed them somewhat, insofar as you've proven that Count Vile translates well to live action. However, unless you've got a talented, dedicated 3D artist working for you, I don't see how you'll be able to pull off some of the monsters and non-human characters (e.g. Buzz the Hedgehog) in that format. And no offense, but the outdoor rendering of Vile's lair looks like something I did during my first two weeks of Intro to 3DS Max. Animating characters in 3D is a whole 'nother ball game.
Anyway, here's hoping you've found a good solution to that problem--you know, other than limiting the cinematographer entirely to shots of Count Vile sitting around his lair. ;)
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I liked the music, the sound effects were nice, the graphics did the job, the gameplay was smooth, it ran well on my computer.
So why the low rating? Because the gameplay was positively abysmal, and that's the thing that actually makes me enjoy a game. Might I suggest a less obnoxious control scheme next time?
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I will be truly, truly sad if somebody blams this. This made me laugh. A lot.
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