Newgrounds.com — Everything, By Everyone.
Age/Gender: n/a, Male
Location: Chicago
Come visit our site! SinisterDesign.net
Newgrounds Stats
Whistle Status: Bronze
Exp. Points: 5,250 / 5,380
Exp. Rank #: 2,913
Voting Pow.: 6.40 votes
BBS Posts: 111 (0.13 per day)
Flash Reviews: 142
Music Reviews: 27
Trophies: 4
Stickers: 0
All Flash Reviews
142 Reviews | 30 w/ Responses
First of all, great job on this game: the art is fabulous, the engine runs smoothly, it has a great control scheme, and I love the ragdoll death animations.
Now that I've gotten that out of the way: why on earth are you apologizing for the feminist slant in this game? It's great! It gives the game emotional weight. It's a hell of a lot more interesting to play a character with an emotional backstory and a motive than to be some nameless stick man with no purpose, like in the Tactical Assassin games.
Listen, you need to ignore reviewers like ZombieBob. Feminism is about equal respect, opportunity, and treatment for women, not about man-hating. If this were just a game about man-hating, we'd be capping every guy that walks across the screen rather, not picking out the men who treat women like garbage. Trust me, dude, you're fine. No need to change things just because someone who knows nothing about feminism starts whining about your game's pro-woman stance.
Author's Response:
Thank you for your kinds words. I'm glad you understood the game's theme. And believe me, if a sequel comes out, yes I will add female targets as originally intended, but I'm not going to remove the destroying of "social parasites" or the feel of the game just because one or two people accuse me of creating some feminist fantasy. I stand by my principles.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I liked this! It provided some good, basic backstory, and I felt the animation style was much improved from earlier episodes. Character movement was more fliud, and it was much easier to tell what was going on. However, it definitely left unanswered a few of my questions from the earlier episodes, which I can only assume will be addressed in future installments.
Author's Response:
I hope you don't mean DevilSlayer, because I'm not touching that story anymore hehe.... I didn't even know what was going on myself, there was no plot direction, and I was just throwing a bunch of stuff together so that I could make a cartoon. But if you mean the Nightgun pilot episode, yeah other story elements will be summed up. But some cliches will be dropped, just to warn you.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
You've clearly got some good skills with animating, although the 3d interlude when whatshisface was escaping the cell was a little jerky (first time using 3DS Max, I guess?) Anyway, I really like the dialog, the premise is interesting, and I think this has a lot of potential.
There are really only two significant problems with this movie, though they are significant:
1) It's sometimes hard to tell what's happening during fight sequences. Try not to have the camera cut so often, and when you do, make sure we can tell what's going on.
2) There isn't enough exposition of the plot. Everything happens very quickly, and I feel like I'm missing some important details (e.g. What function do the corporate demons ostensibly play, in terms of providing security to society? Is the giant centipede thing only rampaging because the Zephyrs provoked it? Does the government actually round up all the demihumans into a concentration camp as they say they will? Why doesn't anyone resist, and if they do, why don't we see it? Why would they announce that ahead of time--is the public generally distrustful of demihumans, and reassured by their internment in concentration camps? What is a demon doing in whathisface's cell? What is Zephyr Squad, and how are they different from other demihumans?) I could go on, but you get the point. The movie just skips around way too much, leaving too many holes in the storyline.
Of course, this is a blessing too, since it means you still have a lot left to work with in upcoming episodes.
Author's Response:
Yup, you caught me lol. It is my first time using using 3DS Max, and you brought up very good points. I wanted there to be an element of mystery with the story. However, I still want people to catch what I am revealing without having to get confused and watch twice, so i appreciate the advice and will most definately work on it. Thanks for the detailed review!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
It's just a tween of a guy, um, talking I guess. No sound, no color, and not even a complete stick figure. I'm sure you can guess how many stars I'm giving this.
Author's Response:
10? Also there wasn't a teen in here you dunce.
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This flash appears to be a short looped tween set to music. The closest thing this movie has to a character is the sun, who does nothing except sit there while his rays rotate around him. Aside from this and a bunch of lollipops "dancing," nothign happens at all in this movie. The only thing dynamic about the flash is the music, but unfortunately you're using a poor quality mp3--I can hear audio artifacts periodically which reduce the enjoyability of listening to the song.
Here is what you can do to improve this flash:
--find a better version of that song to use
--try using multiple different colors at once
--make something happen during the course of the movie
Do that, and you're sure to get better ratings!
Author's Response:
Are you really so stupid that you assume I'm trying to get a good score with this flash?
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I'm impressed--this has to be the first Clock Crew movie I've seen since Lord of the Clocks with an actual, honest-to-god plot of some kind. It's pretty well-animated, too. Nice work!
Author's Response:
Not only a plot, but an ORIGINAL plot.
(take that Strange Clock, face.)
Thanks much =D
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
Here is my feedback. This should seem kind of obvious, but make something to do in the game. Running back and forth across an empty room without even an attack to use or an obstacle to make it through doesn't exactly make for captivating gameplay.
Congratulations on making a character that can move around and jump, though. :)
Oh, and one last thing: this isn't even close to complete. An alpha like this should be posted in NG Alphas, not submitted to the Flash portal. That's why I voted this 0. Nothing personal.
Author's Response:
I agree with you on the boringness (if thats a word) of the first few screens. I'm trying to make it into one of those "start easy, end rediculously hard" type of games, so thats why level 1 is so easy. Also, weapons will be included later, but im still thinking of a wierd type of alien tech to use
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
I like what you've done here. Your choice of music is very good, for one thing. The menus look nice. Also, the engine (both battle and overhead movement) is very well-made. The graphics are well-lit/shaded, well-animated, and get the point across well. I like them, personally.
In other words, I think what you've got here is pretty good. But there are some things that could use improvement:
--No in-game menu? Really? I'd like to be able to save, heal myself outside of battle, and just generally keep tabs on my character. That's a pretty important feature for any RPG.
--Too many random battles. In particular, I don't like that I can be attacked while simply standing still. Since there's no menu, this means there's really no way to "pause" the game.
--I'm given no introduction to the compound I start out in. As the ambassador's bodyguard, there's really no reason for me to be wandering aimlessly around my own compound looking for the guy I supposedly spend all of my time protecting--except, of course, to make me fight a bunch of random battles.
Anyway, fix all of that stuff, and I think you'll be in very good shape for Chapter 1. ;)
Author's Response:
Thanks for the review!
The things you mention will be included in chapter 1. How is your collab going? Hope to see that and Telepath out soon!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
When I first started playing, I had some doubts about this game. It didn't seem to take itself seriously at all, there was only one enemy type, the music was so-so, and the dragon fight was taking forever. The more I played it, though, the more I really liked it. I won't give away plot spoilers or anything, but I like where things went right after the dragon battle. ;) Very cute. It explained the weird dialog at the beginning, at any rate.
Things I like about this game:
--the graphics during battles are fantastic! (I especially like the flying fish, for some reason.)
--the in-game menu, the multiple save slots--just the GUI in general is very well done.
--the "hit A to do extra / avoid damage" system, while not exactly new at this point, is still a nice plus that makes battles more engaging.
--the plot is pure, classic FFIV, with a little Phantasy Star thrown in for good measure. Much better than I was expecting!
--The sprites in the exploration portions of the game remind me a LOT of the older Final Fantasy games. While they didn't really mesh too well with the battle graphics, they do their job, and make me a little nostalgic. That's a good thing.
Things that need work:
--having to select things with the mouse in combat is a little annoying, particularly since you have to immediately use the keyboard afterwards to bonus on damage. It would be much better if you simply used the arrow and A keys to select everything.
--the dialog. Some of it is funny and clever, but townspeople make knowing asides just a little too often (e.g. "Don't let the bed bugs randomly battle you!") It's amusing, but at some point it just takes you out of the game.
--the music is a tad inconsistent in its quality. Some tracks (like the music for the grove when going to find the fallen star, and the battle music in that area) are actually really great. Some of the other tracks, though, aren't too catchy, or seem to meander a bit without purpose. They're not bad or anything, but the quality of everything else in the game surpasses them.
Anyway, over all, this is a really, really well-made and enjoyable game. You get my 5, and I look forward to seeing what you plan to do in subsequent chapters!
Author's Response:
Why does everyone like the Forest Fish? I've had so many comments on that! o_O
But hm... I suppose I realise now that the beginning segment wasn't the best idea in the world; people (not you, but others) are judging the entire game on that and not getting to the *actual* plot at all... Good to know some people have though and like what the proper plot's like!
Ah, I actually think make it so then you use the arrow keys in battle rather than the mouse... Probably. I meant to do that before, ages ago, but I must've forgotten.
Hm... I like my games to be amusing and light-hearted rather than too serious... But I suppose a lot of people don't share my mode of thinking. Most of the plot dialogue in all the chapters is probably serious for the most part though.
And... interesting. I consider the music in the forest to be the worst track in the game, and really like a lot of the others (I mean, I DID compose them myself; they are my childrens!) but it's, well, interesting to see how peoples' opinions differ!
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.
This game was pretty cool. I liked the dreamy, fantastical setting, and the Boss Hog was pretty fun (though easy). You get a humor of 7 for the bouncy pigs and the flipping gnomes. :D
Only one thing really got on my nerves during this game: if you are standing on a spinning platform and you use the sound attack to spin another platform next to you, unless you're standing on the very outer edge of your platform, it will spin yours also, and drop you. This was merely annoying in the beginning, but when I got to the room with the rising spike floor, it got me killed. This really obnoxious part of the gameplay got your Interactivity score bumped down to a 5. I strongly recommend you fix it.
Author's Response:
But where's the fun in making it so easy? XD
- Rate this review:
- Helpful!
- Useless.
- Flag as abusive.