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57 Movie Reviews

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Awesome job!

Your animation is top-notch, and while this definitely felt a little cheesy in parts, I think you got your message across very well (to everyone except Happy-Evil, apparently). We're all human beings, we all have families and mothers. We all have people we love, and who love us. Why should we kill each other? Why are we in a "real combat situation" to begin with? Nice job.

My interpretation

First of all, really nice job! I enjoyed watching this quite a bit.

Now, for my interpretation of your dream. I don't know what stage of life you're in, but this strikes me as representing some kind of dissatisfaction with your daily routine. I'm going to assume, to start with, that you're working. This dream could easily stand for your dislike of your work. The fact that you see yourself from the outside, that you can't even really see yourself clearly, stands for your alienation from your own body. Working a job you hate day in and day out will do that to you. You start to feel as if you are not even under your own control--you are simply on autopilot, and your mind is an impartial observer. That's why you see yourself from the outside in the dream.

The running, meanwhile, is the work. You're alienated from your own body, yet the work still pains you, and you wish you could stop. However, you never get to stop because the consequences of stopping (represented by the volleyball nets) are inescapable. Dream logic can be odd, and perhaps these were "nets" that could trap you, maybe symbolic of mounting bills and debt. I'm not sure what the totem and the house stand for, but to my mind, the whole scenario represents some sort of wish fulfillment: you wish you could find a way out, a safe haven from the need to constantly prostitute yourself to your employer in order to survive.

Well, that's my interpretation, and maybe it says more about my own life experiences than it does about yours, but I figured I'd give it a shot!

Not bad

First, the good: you made great use of music, and I commend you on incorporating Zelda sound effects into the proceedings (though honestly, some of them seemed a bit out of place given the movie's style).

I do have a few complaints, though. Although the graphics were decent enough for the most part, some of the character poses were extremely awkward. I do think you did a better job on making the characters move in believable ways than you did in past installments, however.

--SPOILERS--
There were certain things about the storyline here that did not make a lot of sense. For example: Young Link gets impaled on the Master Sword. I don't see how he could survive that. And Zelda used her one Triforce wish to bring old Link back from the dead. So how is it that Young Link is not only alive, but indeed, without even a scratch on him, after all the fighting is done? Was that Old Link's Triforce wish? I'd believe it if it were, but I never got to see that happen in the actual movie, so I'm just sort of left scratching my head and wondering what the heck happened.
--END SPOILERS--

On the whole, this was a good effort. With a bit more polish, this could have been downright great.

Sweeeet

This was hilarious, and incredibly nostalgic for me. There aren't nearly enough movies like this, playing off FFVI. :) Also, I totally agree with you that this was the best final fantasy game. The plot, the characters, the music--just about everything in it was superior. IGN.com agrees with us, too: on its list of the top 100 games of all time, FF7 is ranked #76, FF6 is ranked #9. Hot damn.

Nice job!

You did a good job animating these. The last one, especially, is hilarious. :)

On the right track

You've clearly got some good skills with animating, although the 3d interlude when whatshisface was escaping the cell was a little jerky (first time using 3DS Max, I guess?) Anyway, I really like the dialog, the premise is interesting, and I think this has a lot of potential.

There are really only two significant problems with this movie, though they are significant:
1) It's sometimes hard to tell what's happening during fight sequences. Try not to have the camera cut so often, and when you do, make sure we can tell what's going on.
2) There isn't enough exposition of the plot. Everything happens very quickly, and I feel like I'm missing some important details (e.g. What function do the corporate demons ostensibly play, in terms of providing security to society? Is the giant centipede thing only rampaging because the Zephyrs provoked it? Does the government actually round up all the demihumans into a concentration camp as they say they will? Why doesn't anyone resist, and if they do, why don't we see it? Why would they announce that ahead of time--is the public generally distrustful of demihumans, and reassured by their internment in concentration camps? What is a demon doing in whathisface's cell? What is Zephyr Squad, and how are they different from other demihumans?) I could go on, but you get the point. The movie just skips around way too much, leaving too many holes in the storyline.

Of course, this is a blessing too, since it means you still have a lot left to work with in upcoming episodes.

JazLyte responds:

Yup, you caught me lol. It is my first time using using 3DS Max, and you brought up very good points. I wanted there to be an element of mystery with the story. However, I still want people to catch what I am revealing without having to get confused and watch twice, so i appreciate the advice and will most definately work on it. Thanks for the detailed review!

Nice!

You did a great job on this--nice animation, humorous execution, and great job synching everything to the music. I'm glad I could provide the track for this. ;)

Hilarious!

Great, just fantastic. I just about died laughing when the blob said, "I'll always be here, in your heart." Awesome double meaning there, very ironic. I love it!

Cute.

Cute. But really, all that work just for a gay joke? "Oh no, I've been talking about my sexual exploits with a guy I didn't know was gay!" And...so what? I mean, it really isn't all that funny. Unless you're 5, I guess.

Pretty good

This is just about the same as every other Blockhead episode I've seen: entertaining, but ultimately devoid of anything really compelling (like, say, plot or character development). There's one moment that really stands out for me here: there's a part where you get to see Blockhead from everyone else's perspective, walking around, yelling at himself. He's clearly suffering from some kind of multiple personality disorder. I can't quite explain why, but this makes sense of him for me, and makes him much more sympathetic as a character.

I'm sure you won't do this, since it would probably make the series too sophisticated for the average mental defect who peruses this site, but I'd like to see more instances where people interact with Blockhead in roles other than as his confused victim. For example: why not have a story arc where he's finally arrested (after all, it can't be that hard to track down someone who looks like a walking emoticon), tried, and put in a mental facility. At any rate, I'd like to see something slightly different occur after 10 episodes.

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Joined on 6/23/06

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