Eh, okay.
You're the guy that did Bomb It, aren't you? You're a talented game designer, though I don't think this particular offering is nearly as good.
Graphically, Super Doggy all right, though a little cartoony for my taste. I give this a 10 in sound, though, because the music is so good (though to be fair, it doesn't really loop properly, and it's a lot more serious than everything else in the game).
Where this game really falls short, in my opinion, is in the game mechanics.
--For one thing, Super Doggy (your character) moves REALLY slowly. Aside from the fact that this makes gameplay drag on too long, I don't see how you can walk that slowly and still be a super hero.
--As with other flash games I've played that attempt the "jump on enemies to kill them" approach, this game won't always register it properly if you jump onto an enemy from an angle. Several times, I'd jump onto an enemy and knock them off, but get hurt anyway.
--The super powers, which presumably are the things that are supposed to make this protagonist stand out, are kind of lame. I mean, in the original Mario game, you could spit bouncing fireballs out of your mouth. And it didn't take 20 fire flowers to do it, either--it just took one. And what's more, it lasted indefinitely (unless you got hit). So you can understand my skepticism at having to collect 20 power-ups for a short burst of...well, being able to do what you can do on most games on Newgrounds anyway, which is simply to punch people. Is this supposed to impress me?
I'm sure there are better powers later on, but the truth is, I just got too bored playing this. To compete with flash platformers like Fancy Pants Adventures and Flash Sonic, you're just going to have to brainstorm a better gameplay dynamic.