Pretty but dull
It's clear that you put an incredible amount of time and effort into this, and you deserve congratulations on the fruits of your effort. You've done a great job. Unfortunately, this game is a bit like Murloc RPG, in that it's a gorgeous, professional-caliber production with absolutely, stupefyingly boring gameplay. Allow me to explain.
Graphics: extremely well done, and frankly, the best thing about the game by a long shot. The GUI is slick and professional-looking, the backgrounds are GREAT, and I love the overworld map. You get near-perfect marks for this. The character portraits leave something to be desired, though, and some of the enemies look downright goofy (like those things in the jungle that look like giant, moldy slices of swiss cheese with arms).
Engine: also very slick. It gets great performance even running in Firefox browser, and I like that most things in the game can be accomplished in two ways, by either clicking or using the keyboard. The tile-based movement is nice too. One very minor complaint--why can't I use space bar to exit the Victory screen after combat?
Sound: passable. You have some good sound effects, though I question whether you made all of them yourself (the enemy dying noise sounds suspiciously similar to the enemy dying noise in certain Squaresoft games). The music ranges from inoffensive to somewhat annoying (the combat music is in the second category).
Gameplay: this is where things get a little dodgy, in my opinion, which is a shame, because this is really where the heart of every game lies. You get points for letting me customize my character to my liking, but lose them when it comes to the combat and pacing of the game.
Many of us (including me) have been guilty at some point of deriving our combat systems from Final Fantasy, but in a game of this quality, it's really a shame that you couldn't spice it up a little more with a unique spin on things. If anything, though, the battle system in MW is even more simplistic and dull than a straight FF clone. I get only two attack types, and neither of them is at all interesting. As for the pacing, the game just moves way too slowly. If I have to spend more than 30 minutes at the beginning of the game running around and killing things over and over and over without some compelling plot justification, there's a problem.
So, to recap: this is a very professional effort, and I'm very impressed with the quality of the graphics, engine, and general production values. I just wish the gameplay itself were more enjoyable.